Experienced UI Artist - Unannounced game
Do you want to be part of setting the UI style for our next game? We’re looking for a creative UI artist with a strong UX knowledge and a knack for fresh and rich UIs!
Paradox is looking for an Experienced 2D UI Artist to be a champion in the art team: developing the overall look of our UIs with a meticulous eye for detail, high quality artwork and strong knowledge of UX. You will work closely with the Art Director in shaping the overall vision for our new game and be a drive for visual improvements.
You will collaborate closely with our UX and Production Teams to ensure cohesive execution of UIs that are easily digested by new players. You will also help craft our game art hands on by creating UI elements, art assets, art styles and supporting artwork that our games may require. You will have the opportunity to work with animation and bring original and modern takes on UI. You will be a mentor for less experienced artists and create art briefs for outsourced assets.
Skills & Requirements
- Several years of experience creating user interfaces from concept, through prototype to final
- Strong knowledge of UX to facilitate collaboration with our UX team.
- Highly skilled creating high quality modern UI art from scratch
- Experience with UI animation and motion graphics
- Ability to create as well as to adapt to and follow a variety of artistic styles
- Articulate in contextualizing decisions, communicating ideas and giving feedback
- Comfortable using English in spoken and written form
- A passion for the sci-fi genre
- An interest and understanding of grand strategy games
- Knowledge of After Effects and 3D software.
You will be a central member of the team and will work together with our talented artists on defining the road ahead. This is a great opportunity to have a huge impact on our upcoming unannounced title!
As part of the recruitment process, you may be asked to perform a test.
Scope: Fulltime and permanent
Reports to: Art Manager
Location: This position is based in Stockholm
If you think that this description matches you, we highly encourage you to apply as soon as possible as we will interview candidates continuously. If you don't match all the requirements, please demonstrate how your passion, attitude and interest in Paradox might compensate for this.
At Paradox Interactive we celebrate difference and care deeply about diversity and inclusion. We therefore encourage you, no matter who you are, to apply for this job if you think you’d be a great addition to our team.
- Relocation assistance is offered
How to Apply
Please apply via our career-site: https://career.paradoxplaza.com/jobs/1349677-experienced-ui-artist-unannounced-game
About the Company
Paradox Interactive is a leading global publisher of strategy games for PC. The world-renowned strategy catalog stretches back to 1999, and the company holds a particularly strong presence in the United States and Europe. The publisher’s steadily-growing portfolio includes firmly established PC franchises such as the critically acclaimed Europa Universalis, Cities: Skylines, Crusader Kings, Magicka and the Hearts of Iron series created by Paradox Development Studio and a network of partner studios. If you're interested in what IPs we work with, you can browse them here.
Our games are played by millions of players each month. Over the years, we have released more than a hundred games and expansions and we currently have several active IPs that have been developed both internally and by third-party studios across the world. Paradox has been listed as a top mid-size publisher globally by Metacritic for several years and each year we have several games on the top 100 best-selling games on Steam. We currently have offices in Sweden, The Netherlands, and USA.
Paradox has seen a lot of growth over the recent years, and we see no signs of that slowing down. We are a mixed bunch, with people from over 30 different countries, with one thing bringing us all together - a passion for games.
Working at Paradox entails a lot of freedom, responsibility, and the possibility to have a real impact. We try to keep our project teams relatively small, as we believe that the best decisions are made on the floor, and to stay away from long decision-chains.